
After finishing off
Final Fantasy XII, I was in the mood to continue revisiting
Final Fantasies I missed. I'm still not quite ready for
FFX, so I decided to give
X-2 a try, since if nothing else, I hear it has a great battle system. It's certainly old-school in design, the old ATB system is back with very minor revisions, but in practice it falls a little short.
The ATB system worked on the SNES because it was easy to look at the screen and immediately know what's happening at any one time. The trouble here is that this isn't the SNES, and the devs felt that they needed to add flash to the proceedings, throwing in dynamic camera angles, copious one-liners, and upbeat music. Maybe I'm getting old, but I have trouble keeping up with what's happening during battles with more than one opponent. (I actually had similar problems with
FFVII the first time. Had to turn the dynamic camera "off" for a good portion of the game.) I immediately switched the ATB to "wait," but everything still felt too hectic, so I also had to change the speed to "slow." It's getting better, but probably since I'm getting used to mashing the buttons faster.
I'm not thrilled with this game as much as I thought I would be. The story is a non-issue for me, since I never cared about
X. The much touted "mission based" gameplay seems a little forced. It still plays out like a linear RPG with plot locations getting highlighted in not-too-subtle ways.
FFXII's notice boards, or
Arc the Lad III's Hunter's Guild were much better in this regard. One of the big reasons I stayed away from
X was the forced dub. I was ready for the worst here as well, but I've actually been pleasantly surprised more then once. It's still a mixed bag of quality, but there are quite a few lines that are delivered with expert comic timing which make the characters quite charming and believable. It's still not quite a plus, but it's not a minus either.
The few technical caveats are the only things I have a hard time getting used to. After
FFXII's free-floating camera, the fixed angles of
X-2, along with their awkward transitions get on my nerves. The 4:3 aspect ratio is also an unfortunate throwback to the "old school." After years of HD 16:9 gaming, I've become jaded. I remember being super excited when first hearing about this game, I thought it took everything about
FFX and fixed it. It was the first game that made me seriously consider picking up a PS2 during those hard fought console wars. After finally giving it a try, I'm very glad I waited. This was not the savior of the franchise, and was not worth the price of admission at the time (~$70 for the import). It's a neat little game, and at $15 it's just the right fit. It would be very appropriate to give it a PSP port. The game would lend itself to portable gaming very easily. (True widescreen support, plz.)
Front Mission 4 is a bit of a pleasant surprise. I love
Front Mission on the surface for having giant robots blasting each other with equally giant guns.
FM3 introduced me (and the rest of America) to the neatly convoluted geopolitics of the
FM universe. The game's plot became a chess match between super powers using giant robots as pawns. This has been my favorite treatment of the so called "real robots" subgenre of Japanese mecha tradition. While something like
Gundam or
Armored Core have their politics in the right place, they toe the line between "real" and "super" a little too closely.
FM throws all the kiddy stuff to the wind and drops the players into a futuristic struggle for supremacy between shadowy factions and nations. The scope of the plot literally dwarfs the player characters even more so then the robots they ride on, which are reduced to little more then oversized cars. Though underplayed in their prominence, they are by no means an after thought. The customization options available, as well their numbers, and attention to details, down to each individual mecha's manufacturer, are impressive. They are by all means the stars of this show.
This fourth installment is the second game in the series to see release in America, after the PSX's
FM3. I've sadly never finished that game due to it being so damn long. I've probably put close to 60 hours into it, and still saw no end in sight. Not to mention the game is split into two individual stories, of which I only played the first. I did put a lot of time into it, and grew to know the characters, politics, and battle mechanics of the game fairly well. The surprise here in
FM4 is that I get to throw all that out the window. While the world is largely the same, the story takes place in different regions (4=Europe/South America, 3=Asia), and the battle system has been tweaked. Long range rifles and missiles are very effective weapons, while shotguns are underpowered (at least initially). Hey, look, I get to learn the ropes all over again. This fixing of things that aren't necessarily broken can be a dangerous thing, but in this case I believe it worked quite well. After all, when you buy a new car, it will handle very differently from your old one, why shouldn't it be the same for giant robots?
While the gameplay is a positive change over the prequel, the story seems to be a miss step (so far. I haven't played too much of it yet to know for sure). While the "first" (FM3) game was split into two halves, giving the player the option of starting one or the other at the beginning, and sticking with it, here the story is made up of two halves that play out concurrently, switching every once in a while between the two. This is a much more effective way of taking the player out of the game experience then the pre-rendered cutscenes all the pundits loved to harp on back then. If I'm in Germany stomping around forests one minute, and in Venezuela driving a truck the next, the unceremonious transition kills the mood pretty thoroughly. I can't continue my original path to further the plot, so I'm frustrated, at the same time I'm given these all new characters for whom I don't care at all, giving me no incentive to further their plot. A little "meanwhile..." transition would have helped. If I had not know of this device beforehand I would have probably stopped playing when this transition first happened. Not a good call SE.
Screenshots of this game were all very underwhelming. I actually never had any interest to pick this up, despite my love for
FM. Actually looking at it in real life is a much different story. The graphics, while very subtle, are very detailed. The environments are all full of little things that give the proceedings a sense of scale (cars, fences, traffic cones, etc.). Unfortunately, unlike in
FM3, the environments look like they aren't destructible. (Also, the game lacks the option to eject pilots. While it's an unimportant detail, it could do nothing but add to the realism). For a game that plays out largely through menus, it's important for them to be readable and if not exciting, at least tolerable to look at.
FM always had very minimalistic menus, and a drab color scheme (mostly grays, browns, greens and their assorted combinations).
FM4 very much sticks to tradition, but the whole thing is very pleasant to look at thanks to the high refresh rate. It feels as if the menus are rendered at 60fps, making them clear and sharp, while the rest of the graphics are 30, and use that "motion blur" frame blending effect that PS2 needed to combat aliasing. Thankfully they turn that off during battles, so it's clear what's going on. Always a plus in a tactical RPG.
Audio is good enough. The voice acting isn't anything to write home about. No one makes it shine, and no one fucks it up either. The characters seem to be pretty generic as well. That may or may not change, I can't tell since I've never played a FM game to the end. The music is good, but not spectacular. Military/techno themes suitable to the action on screen. The sound effects seem a little watered down. When I see a robot blast another one with machine guns, I expect the sound they make to have more of an "oomph" then a M-16. I'll chalk this one up to the Japanese lack of a collective hardon for firearms. (Let Skywalker Sound do the effects for FM6.)
Not a bad score for $27. I'm begining to think this whole "wait on it" approach to gaming is a good idea.