Friday, February 19, 2010

I've got THIS

Get ready to see this icon a lot. "Picked up" the first Resident Evil 5 Alternative/Gold Edition extra episode, Lost In Nightmares, along with the first costume pack, "Warrior" Chris, and "Folklore" Sheva. For $7, that's not a bad deal. The episode is very short, and limited. It consists of two distinct halves, where the object is to kill the eight or so enemies found in this chapter. The enemy type is unique to this episode, though, and they don't go down easily or quietly. The first half is set in a mansion very much reminiscent of the original Resident Evil mansion on the outskirts of Racoon City. The producer mentioned that the point of this story was "fanservice," and it doesn't disappoint. The house is creepy and filled with the sort of obtuse puzzles that made the first game "memorable." The characters even poke fun at Ozwell E. Spencer's obsession with cranks. After finding all the passwords/crests/playing a sonata on the piano/saving your partner form becoming a "Jill sandwich," it's time to loose all your guns and fall into the catacombs underneath the house. Here, the object is to use environmental traps to off some more of those big ass, anchor-carrying dudes to get some more crests to unlock some more doors. Once that's out of the way, it's time to face off against Neo-Weker with his teleporting bullshit. You can't kill him, to preserve the integrity of the story, and the object is only to live long enough to see the cutscene of him and Jill falling out the window. One can mess around for a little longer, but there really isn't much to do once all the enemies have been dispatched, and doors unlocked. Once cleared, the player is given the option to play again as Jill, which gives a neat little "alternate path" when Chris assists her to jump across a large hole in the floor to unlock the dining room door. It lasts only a few moments, but it's a neat little detail. Also, since Jill is the musically inclined one, the player is left to deal with the QTE while Chris runs to get the crest. Then one of those anchor dudes bursts through the door, and you don't have the SMG to help him down. The producer said the team included as much variety they could, using the limited set pieces they had, so one can probably expect to be surprised almost every time. It cost only $5, and lasted about 40 minutes, but this little side story was easily the best part of RE5, and the most fun RE experience since the REmake on Gamecube. I call for a re-REmake!

I also tried out Barry in the new Mercenaries Reunion mode. I suck at Mercenaries, so I never did anything cool, but Barry is the same ol' Barry. Each character in this Mercenaries mode has a unique weapon load out, and Barry, true to form, packs not one, but two Magnum hand cannons. The bigger one shoots through schools. I think I took out like three guys with a half-assed shot, and knocked down everyone within ear-shot. I'll need to revisit this mode again after some practice. I can't wait to get my hands on "Heavy Metal" Chris in the next batch of DLC. Previously known as "Exoskeleton," this version carries a chaingun and ammunition pack as big as a Buick into battle. THAT'S the way I've always wanted to play me some Resident Evil.

0 comments: