He was right: I went up against the first boss, that pink guy from the demo, and all I did was press X, X, X, X, and Y, Y, Y, Y, and I got my ass kicked. The problem here is that unlike the Dynasty Warriors games, which are broken in the player's favor, this game is broken against the player. When I'm wailing away at a boss, the infinitely respawning cannon fodder dudes are the biggest threat, since they can simply run up behind me and knock me out of my combo, and in fact a large enough group can continue to knock me around infinitely until I die. Payback's a bitch. To counteract this the designers included secondary "special" attacks with more effective crowd control properties. The problem is that they need to be activated by pressing and holding LB and hitting one of the face buttons, but only after these moves have been equipped during the (unintuitive) pre-battle menu. The game doesn't have any sort of tutorial, and for someone who didn't bother reading the manual, the battle system can therefore seem a bit cryptic. I don't think reading should be a requirement for a game of this nature.
Thursday, July 8, 2010
N32
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