Wednesday, March 31, 2010
Pathfinder
Monday, March 29, 2010
Make it jump
Other than that, we have a couple of stragglers, also from the year 2006. Samurai Shodown Sen I already have, and it wasn't worth the money I paid the first time, not going for seconds. Sakura Wars is too little to late. This was the game the Valkyria Chronicles team worked on before putting together Valkyria. Not very interested in regressing, but considering the direction Valkria Chronicles 2 is taking, I might consider picking this up as a more tolerable replacement. Hope the Wii port is good.
Saturday, March 27, 2010
Double K.O.
Friday, March 26, 2010
Infinite wait
I tried this one for like 20 minutes, so my impressions shouldn't be considered too seriously. I did get a very Homeworld vibe from this almost immediately. For a game that set out to instill a sense of nostalgia for Sci-fi of old, mission accomplished. Prior to trying it out, I've heard that the game could be accused of being slow and boring. I can definitely see why. The whole thing takes place in pseudo real time. During a battle one must move, and wait for their ship(s) to get close enough for the enemies to come into weapons range, fire the desired weapon(s) (by tapping the screen), and watch the (optional) attack cutscene. During a fleet-on-fleet battle, this can get pretty long. The attack sequences can be skipped, if one so desires. Likewise, travelling from planet to planet also takes time as you watch the stars fly by. It's all very RTS-like in that regard. The graphics look decent enough, but maybe the DS wasn't the best choice for this. The ships look cool enough in 3D while whole, but the attack effects, and the wrecked, burning hull of a defeated enemy is cringe-worthy. The biggest gripe I have is forced touchscreen controls. There's no reason for it. Maybe the designers felt that the real-time aspect warranted it, but I don't buy that. Action games give the players multitudes of moves and techniques that must be handled effectively and under much less forgiving conditions. That's why controllers have multiple buttons. The voices are dubbed, and there is probably music in there, but I had the volume too low to hear any of it. Also, MobiClip can go to hell. There original Japanese release was accompanied by animated web episodes found on the official website. I don't know is the US version got the same treatment, but it looks like they went and stuck a montage of some key scenes for use as an intro. It feels a little wonky, but old school anime always was, so this too fits with the games purpose.
The king isn't dead yet
Wednesday, March 24, 2010
End for eternity
I haven't been inside a video game store in something like five years. I refuse to shop at GameStop, because they're cunts. I don't like buying games at big-box stores either, since I know I'm getting ripped off, and mom-and-pop places are usually weeks behind schedule, unless a gamer is doing the purchasing. There was one small, regional chain store that I used to not mind stopping by every once in a while, so when I found a spare $70 bill in my couch cushions, I decided to pick up Resonance Of Fate on my way home. Now, my psychology is one of the 80's, when games were the basest forms of entertainment, and gamers were all parent's basement dwelling trolls. As such, I don't openly divulge that I play games to people I meet. It's a sort of dark secret that people who I befriend must learn to deal with if they want to continue being my friends. Because of this, I don't have many face to face conversations about video games with other humans, or out loud. Let's keep that sort of thing in cyberspace, shall we? So it felt damned awkward to walk into a place, and out loud ask: "Can I have Resonance Of Fate on PS3?" You know what? This is going to be the last video game I buy for myself in a store. Video games are for kids, and it's pretty embarrassing to be that "old guy" that I always saw hanging around in FuncoLand.
Monday, March 22, 2010
The adorable apocalypse
I'm already dead
Saturday, March 20, 2010
Couldn't be further from the truth
Wednesday, March 17, 2010
Warriors on the storm
The characters are even less developed than the first movie, despite having twice as many lines of dialog. An impressive feat, for the wrong reasons. Not only are the returning characters left as flat, two-dimensional caricatures, but so are the few new characters introduced in this "chapter." The bad guy is probably the worst off of all of them. His reason for being in this movie is that he's an evil (Japanese) warlord invading China, because that's what evil warlords do, mwahahaha!! The character with the most potential, his son, is knocked of screen in the latter half of the movie, never to be seen again. He sure looks cool in the CG montage sequence though. That is sort of the schtick of this movie, it's a special effects orgasm, story can go to hell.
At least to this end, it goes all out. This is probably the perfect super hero movie. Recent films like Spiderman or X-Men have got the technical super hero look down, but still felt awkward, as did the actors, flailing about on wires and in front of green screens. Maybe because The Storm Riders crew did it so long ago, or maybe because of the Chinese habit of martial arts training, the actors in Storm Warriors look and act the part of super heroes more convincingly then anyone I've ever seen. I've never watched the shit-tacular live-action Dragonball movie, but I'm willing to bet that Storm Warriors is a better Dragonball movie than Dragonball. The Blu-ray transfer looks superb, and really emphasizes the point of HD media. You can count each strand of hair, each sparkle effect, and each pebble after the force wave hits.
I've called the original Storm Riders "the best animated movie that wasn't animated," and the same holds true for the sequel. Aesthetically it reminds me the most of the Shadow Skill TV series. Characters make up moves as they go along, smash immovable objects with unstoppable force, and the whole thing takes place in assorted sandy/rocky locales. It also reminds me of Shadow Skill due to the directors over-reliance on "comic book-like" shots. Some of the more complex scenes in the Shadow Skill TV series weren't even animated, but were only still frames with sound effects underneath. Storm Warriors isn't quite as bad, but it's noticeably shooting for that style. The closest Western parallel would be Zack Snyder's 300. On the one hand, this looks great, and is a wonderful homage to the series comic book roots. On the other hand, if I'm a fan, who has read the comic numerous times, I'd rather see things from a different angle, literally, and figuratively. If you want to honor the comic, but still keep it original, ask the writer/artist to come up with some alternate view story boards. Authenticity is preserved, the fans are happy, movie looks damn cool, casual movie goers are happy. Everybody wins.
Unfortunately, as the saying goes, Storm Warriors is all style, and no substance. All the guys look cool and swing around big swords, while the girls look on anxiously. This wouldn't be a problem, if it wasn't a downgrade for the surviving cast members. The biggest hack-job was committed on the hero's love-interest, who was a loud, obnoxious, brat in the prequel, but was turned into a wet rag who literally does nothing but call out his name through out every scene she's in. She carries a sword, but never unsheathes it, and maybe kicks one guy off to the side at some point, that's the extent of her usefulness in this picture. Personally, I love to see girls swinging swords. It's fine if they get knocked down and have to be rescued by the "hero," as long as they give it a try. The girls in Storm Warriors are pure set decorations. Not very cool. I expect this sort of shit from Thailand, but from a country with a rich history of action movie heroines like China, I expected more.
Monday, March 15, 2010
Resonance of cash
Friday, March 12, 2010
Upgrade path
Think tank
Wednesday, March 10, 2010
Foxy white
I got this yesterday, but wanted to try to scan some of the images before making a post. My scanner sucks balls, though, so no high-res Yuzuruha assets for you. We all loose :(
ELMM
Three's a crowd
Tuesday, March 9, 2010
Upgrades?
I've named this blog and myself after one of their songs, for crying out loud, so I regret to admit that I didn't find out about Fear Factory's latest album until last week. In my defense, they've been sort of coasting for the last five years. And the last few times they were in the news it was over some bullshit drama. Thankfully, their latest was only released in early February, so I almost got it right. When I learned the album was out, I was in fact checking up on whether there was any progress on plans to release it. The drama the band was previously involved in centered around kicking two founding members out, and letting previously ousted member back into the fold. Thankfully, the tinkering behind the scenes paid off. Mechanize is a return to form for the band, and that form is both familiar yet new.
Monday, March 8, 2010
Tried and true
Click, click, boom
There goes that idea
Saturday, March 6, 2010
Get to da choppa
Wednesday, March 3, 2010
Moe~
Since QB proper is going down the tubes, it looks like the licensed character series, Queen's Gate, is picking up steam. Last time I mentioned them, Dizzy was the newest addition. Looks like they really love Samurai Shodown over there at QB HQ, cause Mina Nakajima and Cham-cham now join Mai Shiranui and Iroha with their own books. In addition, Kasumi from Dead Or Alive is in the mix too. They should give every single DOA gal her own book, immediately! And every SNK gal too, while we're at it, those are some fine character designs. Now here comes word that Tekken's Lili is up next. I didn't see that coming.
Way of the wino
Tuesday, March 2, 2010
Always bet on Black
(I admit that's a terrible thumbnail to use, especially since I won't even be talking about the adapter pictured. You can sort of make out the two games on either side.)
Ever wonder why Cave applies the “Black Label” label to some of its home ports and not others? It turns out it's because the vanilla game is usually not worth talking about, and the Black Label is where the the meat is found. Such is the case with ESPGaluda II Black Label. At first, the main game mechanics seem needlessly convoluted and unintuitive. Where's my bomb at? ESPGaluda is no Mushihimesama. Where the latter is a very straight forward shooting game, the former has more in common with a “puzzle” game like Treasure's Ikaruga. The key to scoring and surviving is switching the character's genders (all the characters are magical, psychic fairies, don't ask), taking the place of the traditional bomb, which has the effect of slowing down bullets, and granting the player temporary invincibility. It's a little more complicated, but not much more than the average shooter. The fun starts when you load up one of the other modes. The vanilla Black Label mixes things up by introducing a “life” bar, letting the player touch a bullet for a few milliseconds before dying. Arrange mode takes things a little further by introducing two colors of bullets, and the ability to destroy them using either the rapid shot, or charged shot. Sound familiar? The Omake mode, which gets unlocked after clearing arcade mode, throws all that and the kitchen sink into a blender and purées that shit. Bullets change color the closer they get to the player, if one touches the player an energy shield pops up, which absorbs other bullets, and builds up energy for a powerful blast. I admit that at that point in the evening I wasn't in any condition to notice little details or bullets anymore, but I still managed to get all the way to the last level on my first try. Each mode of ESPGaluda II Black Label is essentially fundamentally different from one another, making this collection three games in one, and unlike anything that anyone's tried before. Never let anyone tell you shooting games are the same thing over and over.
I wish I could be as enthusiastic about Zangeki no REGINLEIV. Where ESPGaluda is unapologetically straight forward in execution (press start, shoot some guys, die, repeat), Zangeki is an action game that tries its damnedest to be anything but. Just starting the game is a god damned chore, having to go through three menu screens before finally getting to the playing field. (And why is the “tutorial” menu the first in the list?) Once there, the action is pretty fast and loose, but once the level's over, it's back to menu city. What the fuck? I play games to kill some ogres, not navigate god damned spreadsheets. This, I'm afraid, is what happens when you try to take a simple action game concept, and try to wrap it into a mini-game-collection-like presentation, in order to help your newly expanded audience digest it easier. This is exactly why “expanding the audience” can fuck right off. If it starts having a negative effect on tried and true genre conventions, or leads to fixing things that were never broken, maybe it's time for fans to reevaluate just how committed a developer or publisher may still be to them. Or maybe time to jump bandwagons. The choice is yours, choose wisely.
As for the white, plasticky thing in the picture, that's one of those Wii Classic Controller-to-USB adapters. It's meant to be used with a PC and Classic Controller, but I got it to try with the PS3 and the Wii Fighting Stick. At the time it seemed like no one on the entire internet had that same idea. In the time it took this package to reach me, someone did try it, and reported that it sort of worked, but I don't exactly trust the source, so I'm going to see for myself. His explanation seemed credible, though, but I still have a few tricks up the ol' sleeve. I didn't have the balls to try it yesterday out of fear my PS3 was going to eat itself. Is it safe for me to play some video games on my video game machine yet?
Monday, March 1, 2010
Error code 000020
Everything bought is paid for again
Next week is huge for games that have already been released. Probably the biggest thing for the kids will be the US release of Final Fantasy XIII. After years of waiting and hype, this one falls pretty short of the mark. I guess that's why FFXIV was announced and demonstrated even before XIII was even out. They're sweeping this one under the rug as quickly as possible. Next week is also the Asian release of Red Seeds Profile. I picked up the US 360 disc, only to get smacked in the face by regional lockouts. I think I'll be revoking Ignition's Pub. Of The Year honor for that. I played a bit of this one at a friend's house, and it is a fantastic game. The $20 price point made it a must-have, but it's well worth the $45 for the import. I wouldn't go as far as recommending the $80 Japanese version, though. I don't think any game can justify that price. Which is why most games get budget reprints in Japan. After the suckers have had their fill, the rest of us can pick up BlazBlue, Dream Club, and Otomedius G on Thursday.
